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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Texture
(
UTexture* InTexture, |
MaterialCompiler.h | ||
int32 Texture
(
UTexture* Texture, |
MaterialCompiler.h |
Texture(UTexture *, EMaterialSamplerType, ESamplerSourceMode)
| Name | Texture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include Path | #include "MaterialCompiler.h" |
int32 Texture
(
UTexture * InTexture,
EMaterialSamplerType SamplerType,
ESamplerSourceMode SamplerSource
)
Texture(UTexture *, int32 &, EMaterialSamplerType, ESamplerSourceMode, ETextureMipValueMode)
| Name | Texture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include Path | #include "MaterialCompiler.h" |
int32 Texture
(
UTexture * Texture,
int32 & TextureReferenceIndex,
EMaterialSamplerType SamplerType,
ESamplerSourceMode SamplerSource,
ETextureMipValueMode MipValueMode
)