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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialCompiler
- FMaterialCompiler::SetBaseMaterialAttribute()
- FProxyMaterialCompiler::SetBaseMaterialAttribute()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
void SetBaseMaterialAttribute
&40;
const FGuid & InAttributeID
&41;
Remarks
Sets the bottom MaterialAttributes property of the stack.