Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FMaterialCompiler
- FMaterialCompiler::AtmosphericFogColor()
- FProxyMaterialCompiler::AtmosphericFogColor()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
int32 AtmosphericFogColor
&40;
int32 WorldPosition
&41;