Navigation
API > API/Runtime > API/Runtime/Engine
Represents a single attribute within a material aggregate.
| Name | FMaterialAggregateAttribute |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialAggregate.h |
| Include Path | #include "Materials/MaterialAggregate.h" |
Syntax
USTRUCT (MinimalAPI)
struct FMaterialAggregateAttribute
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Aggregate | TObjectPtr< UMaterialAggregate > | The nested aggregate reference, used only if TypeKind is Aggregate. | Materials/MaterialAggregate.h |
|
| DefaultValue | FVector4f | This attribute default value, assigned when the parent aggregate is constructed without an assignment to this attribute. | Materials/MaterialAggregate.h |
|
| Name | FName | The name of the attribute. | Materials/MaterialAggregate.h |
|
| Type | EMaterialAggregateAttributeType | The type of the attribute. | Materials/MaterialAggregate.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EMaterialValueType ToMaterialValueType() |
Converts this attribute's type to a corresponding material value type. | Materials/MaterialAggregate.h |