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Unreal Engine C++ API Reference > Runtime > Engine > FMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void SetupMaterialEnvironment
&40;
EShaderPlatform Platform,
const FShaderParametersMetadata & InUniformBufferStruct,
const FUniformExpressionSet & InUniformExpressionSet,
FShaderCompilerEnvironment & OutEnvironment
&41; const
Remarks
Populates OutEnvironment with defines needed to compile shaders for this material.