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Unreal Engine C++ API Reference > Runtime > Engine > FMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual bool PrepareDestroy_GameThread&40;&41;
Remarks
Prepares to destroy the material, must be called from game thread Returns 'true' if PrepareDestroy_RenderThread() is required