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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool MaterialMayModifyMeshPosition() const
Remarks
Note: This function is only intended for use in deciding whether or not shader permutations are required before material translation occurs.