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Unreal Engine C++ API Reference > Runtime > Engine > FMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool HasValidGameThreadShaderMap&40;&41; const
Remarks
Checks if there is a valid GameThreadShaderMap, that is, the material can be rendered as intended. returns true if there is a GameThreadShaderMap.