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Unreal Engine C++ API Reference > Runtime > Engine > FMaterial
Syntax
TRefCountPtr< FMaterialShaderMap > GameThreadShaderMap
Remarks
Game thread tracked shader map, which is ref counted and manages shader map lifetime. The shader map uses deferred deletion so that the rendering thread has a chance to process a release command when the shader map is no longer referenced. Code that sets this is responsible for updating RenderingThreadShaderMap in a thread safe way. During an async compile, this will be NULL and will not contain the actual shader map until compilation is complete.