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API > API/Runtime > API/Runtime/Engine
| Name | FMarkerSyncData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
| Include Path | #include "Animation/AnimTypes.h" |
Syntax
USTRUCT ()
struct FMarkerSyncData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AuthoredSyncMarkers | TArray< FAnimSyncMarker > | Authored Sync markers | Animation/AnimTypes.h | |
| UniqueMarkerNames | TArray< FName > | List of Unique marker names in this animation sequence | Animation/AnimTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectMarkersInRange
(
float PrevPosition, |
Animation/AnimTypes.h | ||
void CollectUniqueNames() |
Animation/AnimTypes.h | ||
void GetMarkerIndicesForTime
(
float CurrentTime, |
Animation/AnimTypes.h | ||
FMarkerSyncAnimPosition GetMarkerSyncPositionfromMarkerIndicies
(
int32 PrevMarker, |
Animation/AnimTypes.h | ||
FMarkerSyncAnimPosition GetMarkerSyncPositionFromMarkerIndicies
(
int32 PrevMarker, |
Animation/AnimTypes.h |