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API > API/Runtime > API/Runtime/Engine
| Name | FMapBuildDataActorDesc |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/MapBuildDataActor.h |
| Include Path | #include "WorldPartition/StaticLightingData/MapBuildDataActor.h" |
Syntax
class FMapBuildDataActorDesc : public FWorldPartitionActorDesc
Inheritance Hierarchy
- FWorldPartitionActorDesc → FMapBuildDataActorDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMapBuildDataActorDesc() |
WorldPartition/StaticLightingData/MapBuildDataActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CellPackage | FName | WorldPartition/StaticLightingData/MapBuildDataActor.h |
Functions
Protected
Overridden from FWorldPartitionActorDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Equals
(
const FWorldPartitionActorDesc* Other |
WorldPartition/StaticLightingData/MapBuildDataActor.h | ||
virtual uint32 GetSizeOf() |
WorldPartition/StaticLightingData/MapBuildDataActor.h | ||
virtual void Init
(
const AActor* InActor |
WorldPartition/StaticLightingData/MapBuildDataActor.h | ||
virtual bool IsRuntimeRelevant
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/StaticLightingData/MapBuildDataActor.h | ||
virtual void Serialize
(
FArchive& Ar |
WorldPartition/StaticLightingData/MapBuildDataActor.h |