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Represents a UVolumetricCloudComponent to the rendering thread, created game side from the component.
| Name | FLocalFogVolumeSceneProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/LocalFogVolumeSceneProxy.h |
| Include Path | #include "LocalFogVolumeSceneProxy.h" |
Syntax
class FLocalFogVolumeSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLocalFogVolumeSceneProxy
(
const ULocalFogVolumeComponent* InComponent |
Initialization constructor. | LocalFogVolumeSceneProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FLocalFogVolumeSceneProxy() |
LocalFogVolumeSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FogAlbedo | FLinearColor | LocalFogVolumeSceneProxy.h | ||
| FogEmissive | FLinearColor | LocalFogVolumeSceneProxy.h | ||
| FogPhaseG | float | LocalFogVolumeSceneProxy.h | ||
| FogSortPriority | uint8 | LocalFogVolumeSceneProxy.h | ||
| FogTransform | FTransform | LocalFogVolumeSceneProxy.h | ||
| FogUniformScale | float | LocalFogVolumeSceneProxy.h | ||
| HeightFogExtinction | float | LocalFogVolumeSceneProxy.h | ||
| HeightFogFalloff | float | LocalFogVolumeSceneProxy.h | ||
| HeightFogOffset | float | LocalFogVolumeSceneProxy.h | ||
| RadialFogExtinction | float | LocalFogVolumeSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateComponentTransform
(
const FTransform& Transform |
LocalFogVolumeSceneProxy.h |