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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Syntax
struct FListenerProxy
Remarks
Game thread representation of a listener
Variables
Type | Name | Description | |
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FVector | AttenuationOverride | An attenuation override to use for distance and attenuation calculations |
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uint32: 1 | bUseAttenuationOverride | Is our attenuation override active |
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FTransform | Transform | |
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uint32 | WorldID | The ID of the world the listener resides in |
Constructors
Type | Name | Description | |
---|---|---|---|
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FListenerProxy
(
const FListener& Listener |
Functions
Type | Name | Description | |
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FVector | GetPosition
(
bool bAllowOverride |
Gets the position of the listener proxy |