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Unreal Engine C++ API Reference > Runtime > Engine > FListener
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
float Interpolate
(
const double EndTime
)
Remarks
Works out the interp value between source and end