Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FListener
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void ApplyInteriorSettings
(
uint32 AudioVolumeID,
const FInteriorSettings & Settings
)
Remarks
Apply the interior settings to ambient sounds