Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightmapResourceClusterShaderPa- > API/Runtime/Engine/FLightmapResourceClusterShaderPa-/zzNextMemberIdSt-_1
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdStaticShadowTextureSampler ::HasDeclaredResource || ! TShaderResourceParameterTypeInfo<FRHISamplerState> ::bIsStoredInConstantBuffer
&125;