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Unreal Engine C++ API Reference > Runtime > Engine > FLightmapResourceClusterShaderParameters
Type | Name | Description | |
---|---|---|---|
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zzFuncPtr | zzAppendMemberGetPrev
(
zzFirstMemberId, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdVTStaticShadowTexture, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightMapSampler, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightMapSampler_1, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdSkyOcclusionSampler, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdAOMaterialMaskSampler, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdStaticShadowTextureSampler, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightmapVirtualTexturePageTable0, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightmapVirtualTexturePageTable1, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdLightMapTexture, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdSkyOcclusionTexture, |
|
![]() ![]() |
zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdAOMaterialMaskTexture, |
|
![]() ![]() |
zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdStaticShadowTexture, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdVTLightMapTexture, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdVTLightMapTexture_1, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdVTSkyOcclusionTexture, |
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zzFuncPtr | zzAppendMemberGetPrev
(
zzNextMemberIdVTAOMaterialMaskTexture, |