| bApplyDeferedActorMappingPass |
bool |
Indicates to is the lightmaps finalizing pass (for WP maps) |
LightingBuildOptions.h |
|
| bDumpBinaryResults |
bool |
Whether to dump binary results or not |
LightingBuildOptions.h |
|
| bOnlyBuildCurrentLevel |
bool |
Whether to only build lighting for current level |
LightingBuildOptions.h |
|
| bOnlyBuildSelected |
bool |
Whether to only build lighting for selected actors/brushes/surfaces |
LightingBuildOptions.h |
|
| bOnlyBuildSelectedLevels |
bool |
Whether to only build lighting for levels selected in the Level Browser. |
LightingBuildOptions.h |
|
| bOnlyBuildVisibility |
bool |
Whether to only build visibility, and leave lighting untouched. |
LightingBuildOptions.h |
|
| bShowLightingBuildInfo |
bool |
Whether to display the lighting build info following a build. |
LightingBuildOptions.h |
|
| bUseErrorColoring |
bool |
Whether to color problem objects (wrapping uvs, etc.) |
LightingBuildOptions.h |
|
| bVolumetricLightmapFinalizerPass |
bool |
Indicates to is the volumetric lightmaps finalizing pass (for WP maps) |
LightingBuildOptions.h |
|
| MappingsDirectory |
FString |
The directory that'll be used to store the deferred mappings |
LightingBuildOptions.h |
|
| NumUnusedLocalCores |
int32 |
The number of cores to leave 'unused' |
LightingBuildOptions.h |
|
| QualityLevel |
ELightingBuildQuality |
The quality level to use for the lighting build. (0-3) |
LightingBuildOptions.h |
|
| SelectedLevels |
TArray< ULevel * > |
The set of levels selected in the Level Browser. |
LightingBuildOptions.h |
|
| ShouldBuildLighting |
TFunction< void(const AActor *, bool &, bool &, bool &)> |
The custom filter to invoke to know if we should build lighting for an Actor |
LightingBuildOptions.h |
|