Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FLightShaderParameters > zzNextMemberIdTangent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdTangent ::HasDeclaredResource || ! TShaderParameterTypeInfo< FVector3f > ::bIsStoredInConstantBuffer
&125;