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Unreal Engine C++ API Reference > Runtime > Engine > FLightShaderParameters > zzNextMemberIdDirection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdDirection ::HasDeclaredResource || ! TShaderParameterTypeInfo< FVector3f > ::bIsStoredInConstantBuffer
&125;