Navigation
API > API/Runtime > API/Runtime/Engine
The result of an intersection between a light ray and the scene.
| Name | FLightRayIntersection |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include Path | #include "StaticLighting.h" |
Syntax
class FLightRayIntersection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightRayIntersection
(
bool bInIntersects, |
Initialization constructor. | StaticLighting.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIntersects | uint32 | True if the light ray intersected scene geometry. | StaticLighting.h | |
| IntersectionVertex | FStaticLightingVertex | The differential geometry which the light ray intersected with. | StaticLighting.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FLightRayIntersection None() |
No intersection constructor. | StaticLighting.h |