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API > API/Runtime > API/Runtime/Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FLightMapInteraction
Remarks
Make sure at least one is defined Information about an interaction between a light and a mesh.
Constructors
Type | Name | Description | |
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Default constructor. |
Functions
Type | Name | Description | |
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bool | ||
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const FVector4f * | GetAddArray () |
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const ULightMapTexture2D * | ||
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const FVector2D & | ||
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const FVector2D & | ||
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uint32 | ||
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const FVector4f * | ||
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const ULightMapTexture2D * | ||
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const ULightMapTexture2D * | GetTexture
(
bool bHighQuality |
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ELightMapInteractionType | GetType () |
Accessors. |
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const ULightMapVirtualTexture2D * | ||
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FLightMapInteraction | GlobalVolume () |
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FLightMapInteraction | InitVirtualTexture
(
const ULightMapVirtualTexture2D* VirtualTexture, |
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FLightMapInteraction | None () |
Factory functions. |
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void | SetCoordinateBias
(
const FVector2D& InCoordinateBias |
Set the coordinate bias. |
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void | SetCoordinateScale
(
const FVector2D& InCoordinateScale |
Set the coordinate scale. |
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void | These functions are used for the Dummy lightmap policy used in LightMap density view mode. | |
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FLightMapInteraction | Texture
(
const ULightMapTexture2D*const* InTextures, |