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Level streaming updates that should be applied immediately after committing the map change
| Name | FLevelStreamingStatus |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
USTRUCT ()
struct FLevelStreamingStatus
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/Engine.h | |||
FLevelStreamingStatus
(
FName InPackageName, |
Constructors | Engine/Engine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldBeLoaded | uint32 | Engine/Engine.h | ||
| bShouldBeVisible | uint32 | Engine/Engine.h | ||
| LODIndex | uint32 | Engine/Engine.h | ||
| PackageName | FName | Engine/Engine.h |