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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLatentActionManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FObjectActions * GetActionsForObject
(
const TWeakObjectPtr< UObject >& InObject |
Finds the action instance for the supplied object will return NULL if one does not exist. | Engine/LatentActionManager.h | |
FObjectActions * GetActionsForObject
(
const TWeakObjectPtr< UObject >& InObject |
Finds the action instance for the supplied object will return NULL if one does not exist. | Engine/LatentActionManager.h |
GetActionsForObject(const TWeakObjectPtr< UObject > &)
Description
Finds the action instance for the supplied object will return NULL if one does not exist.
| Name | GetActionsForObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LatentActionManager.h |
| Include Path | #include "Engine/LatentActionManager.h" |
const FObjectActions * GetActionsForObject
(
const TWeakObjectPtr < UObject > & InObject
) const
Parameters
| Name | Remarks |
|---|---|
| InOject | ActionListType to check for pending actions. |
GetActionsForObject(const TWeakObjectPtr< UObject > &)
Description
Finds the action instance for the supplied object will return NULL if one does not exist.
| Name | GetActionsForObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LatentActionManager.h |
| Include Path | #include "Engine/LatentActionManager.h" |
FObjectActions * GetActionsForObject
(
const TWeakObjectPtr < UObject > & InObject
)
Parameters
| Name | Remarks |
|---|---|
| InOject | ActionListType to check for pending actions. |