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Latent action info.
| Name | FLatentActionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LatentActionManager.h |
| Include Path | #include "Engine/LatentActionManager.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FLatentActionInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/LatentActionManager.h | |||
FLatentActionInfo
(
int32 InLinkage, |
Engine/LatentActionManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CallbackTarget | TObjectPtr< UObject > | Object to execute the function on. | Engine/LatentActionManager.h |
|
| ExecutionFunction | FName | The function to execute. | Engine/LatentActionManager.h | |
| Linkage | int32 | The resume point within the function to execute | Engine/LatentActionManager.h |
|
| UUID | int32 | The UUID for this action | Engine/LatentActionManager.h |