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Unreal Engine C++ API Reference > Runtime > Engine > FLandscapeTextureAtlas
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
Include | #include "DistanceFieldAtlas.h" |
Syntax
struct FPendingUpload
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 30 | Handle | |
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FIntVector | SizesAndMipBias | |
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FRHITexture * | SourceTexture | |
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uint32: 2 | VisibilityChannel |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPendingUpload
(
UTexture2D* Texture, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FIntPoint | SetShaderParameters
(
void* ParamsPtr, |