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Unreal Engine C++ API Reference > Runtime > Engine > FLandscapeTextureAtlas > FPendingUpload
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
Include | #include "DistanceFieldAtlas.h" |
Source | /Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp |
FPendingUpload
&40;
UTexture2D &42; Texture,
uint32 SizeX,
uint32 SizeY,
uint32 MipBias,
uint32 InHandle,
uint32 Channel
&41;