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Unreal Engine C++ API Reference > Runtime > Engine > FLandscapeTextureAtlas > FPendingUpload
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
Include | #include "DistanceFieldAtlas.h" |
Source | /Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp |
FIntPoint SetShaderParameters
&40;
void &42; ParamsPtr,
const FLandscapeTextureAtlas & Atlas,
FRDGTextureUAV &42; AtlasUAV
&41; const