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Unreal Engine C++ API Reference > Runtime > Engine > FLandscapeTextureAtlas > FAllocation > FAllocation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
Include | #include "DistanceFieldAtlas.h" |
Source | /Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp |
FAllocation
&40;
UTexture2D &42; InTexture,
uint32 InVisibilityChannel
&41;