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| Name | FKSkinnedTriangleMeshElem |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SkinnedTriangleMeshElem.h |
| Include Path | #include "PhysicsEngine/SkinnedTriangleMeshElem.h" |
Syntax
USTRUCT ()
struct FKSkinnedTriangleMeshElem : public FKShapeElem
Inheritance Hierarchy
- FKShapeElem → FKSkinnedTriangleMeshElem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsEngine/SkinnedTriangleMeshElem.h | |||
FKSkinnedTriangleMeshElem
(
const FKSkinnedTriangleMeshElem& Other |
PhysicsEngine/SkinnedTriangleMeshElem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkinnedTriangleMesh | TRefCountPtr< Chaos::FSkinnedTriangleMesh > | PhysicsEngine/SkinnedTriangleMeshElem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBox CalcAABB
(
const FTransform& BoneTM, |
PhysicsEngine/SkinnedTriangleMeshElem.h | ||
virtual void DrawElemSolid
(
FPrimitiveDrawInterface* PDI, |
PhysicsEngine/SkinnedTriangleMeshElem.h | ||
void GetElemSolid
(
const FTransform& ElemTM, |
PhysicsEngine/SkinnedTriangleMeshElem.h | ||
const TRefCountPtr< Chaos::FSkinnedTriangleMesh > & GetSkinnedTriangleMesh() |
PhysicsEngine/SkinnedTriangleMeshElem.h | ||
bool Serialize
(
FArchive& Ar |
PhysicsEngine/SkinnedTriangleMeshElem.h | ||
void SetSkinnedTriangleMesh
(
TRefCountPtr< Chaos::FSkinnedTriangleMesh >&& InSkinnedTriangleMesh |
PhysicsEngine/SkinnedTriangleMeshElem.h |
Overridden from FKShapeElem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawElemWire
(
FPrimitiveDrawInterface* PDI, |
Draw functions. | PhysicsEngine/SkinnedTriangleMeshElem.h | |
virtual FTransform GetTransform() |
PhysicsEngine/SkinnedTriangleMeshElem.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FKSkinnedTriangleMeshElem & operator=
(
const FKSkinnedTriangleMeshElem& Other |
PhysicsEngine/SkinnedTriangleMeshElem.h |