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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FKBoxElem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawElemSolid
(
FPrimitiveDrawInterface* PDI, |
PhysicsEngine/BoxElem.h | ||
void DrawElemSolid
(
FPrimitiveDrawInterface* PDI, |
PhysicsEngine/BoxElem.h |
DrawElemSolid(class FPrimitiveDrawInterface , const FTransform &, float, const FMaterialRenderProxy )
| Name | DrawElemSolid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BoxElem.h |
| Include Path | #include "PhysicsEngine/BoxElem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp |
void DrawElemSolid
(
class FPrimitiveDrawInterface * PDI,
const FTransform & ElemTM,
float Scale,
const FMaterialRenderProxy * MaterialRenderProxy
) const
DrawElemSolid(class FPrimitiveDrawInterface , const FTransform &, const FVector &, const FMaterialRenderProxy )
| Name | DrawElemSolid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BoxElem.h |
| Include Path | #include "PhysicsEngine/BoxElem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp |
void DrawElemSolid
(
class FPrimitiveDrawInterface * PDI,
const FTransform & ElemTM,
const FVector & Scale3D,
const FMaterialRenderProxy * MaterialRenderProxy
) const