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Struct used to configure which NetDriver is started with Iris enabled or not Only one attribute out of the NetDriverDefinition, NetDriverName or NetDriverWildcardName should be set along with the bEnableIris property
| Name | FIrisNetDriverConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
USTRUCT ()
struct FIrisNetDriverConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanUseIris | bool | Configurable property that decides if the NetDriver will use the Iris replication system or not if Iris is enabled | Engine/Engine.h | |
| NetDriverDefinition | FName | Name of the net driver definition to configure e.g. GameNetDriver, BeaconNetDriver, etc. | Engine/Engine.h | |
| NetDriverName | FName | Name of the named driver to configure. e.g. GameNetDriver, DemoNetDriver, etc. | Engine/Engine.h | |
| NetDriverWildcardName | FString | Wildcard match the netdriver name to configure e.g. NetDriverWildcardName="UnitTestNetDriver*" matches with UnitTestNetDriver_1, UnitTestNetDriver_2, etc. | Engine/Engine.h |