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Unreal Engine C++ API Reference > Runtime > Engine > FInstancedViewUniformShaderParameters > zzNextMemberIdInvDeviceZToWorldZTransform
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
Include | #include "SceneView.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdInvDeviceZToWorldZTransform ::HasDeclaredResource || ! TShaderParameterTypeInfo< TShaderParameterTypeInfo< FVector4f >::TInstancedType [ 2 ] > ::bIsStoredInConstantBuffer
&125;