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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InstanceDataSceneProxy.h | |||
FInstanceSceneDataBuffers
(
bool InbInstanceDataIsGPUOnly |
InstanceDataSceneProxy.h | ||
FInstanceSceneDataBuffers
(
FInstanceSceneDataBuffers&& Other |
InstanceDataSceneProxy.h |
FInstanceSceneDataBuffers()
| Name | FInstanceSceneDataBuffers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstanceDataSceneProxy.cpp |
FInstanceSceneDataBuffers()
FInstanceSceneDataBuffers(bool)
| Name | FInstanceSceneDataBuffers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstanceDataSceneProxy.cpp |
FInstanceSceneDataBuffers
(
bool InbInstanceDataIsGPUOnly
)
FInstanceSceneDataBuffers(FInstanceSceneDataBuffers &&)
| Name | FInstanceSceneDataBuffers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
FInstanceSceneDataBuffers
(
FInstanceSceneDataBuffers && Other
)