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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
InstanceDataSceneProxy.h |
|
|
|
InstanceDataSceneProxy.h |
|
|
|
InstanceDataSceneProxy.h |
|
FInstanceSceneDataBuffers()
| |
|
| Name |
FInstanceSceneDataBuffers |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path |
#include "InstanceDataSceneProxy.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/InstanceDataSceneProxy.cpp |
FInstanceSceneDataBuffers()
FInstanceSceneDataBuffers(bool)
| |
|
| Name |
FInstanceSceneDataBuffers |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path |
#include "InstanceDataSceneProxy.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/InstanceDataSceneProxy.cpp |
FInstanceSceneDataBuffers
(
bool InbInstanceDataIsGPUOnly
)
FInstanceSceneDataBuffers(FInstanceSceneDataBuffers &&)
| |
|
| Name |
FInstanceSceneDataBuffers |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path |
#include "InstanceDataSceneProxy.h" |
FInstanceSceneDataBuffers
(
FInstanceSceneDataBuffers && Other
)