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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
| |
|
| Name |
FWriteView |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path |
#include "InstanceDataSceneProxy.h" |
Syntax
struct FWriteView
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AccessTag |
FInstanceSceneDataBuffers::FAccessTag |
|
InstanceDataSceneProxy.h |
|
| Flags |
FInstanceDataFlags & |
|
InstanceDataSceneProxy.h |
|
| InstanceCustomData |
TArray< float > & |
|
InstanceDataSceneProxy.h |
|
| InstanceEditorData |
TArray< uint32 > & |
|
InstanceDataSceneProxy.h |
|
| InstanceHierarchyOffset |
TArray< uint32 > & |
|
InstanceDataSceneProxy.h |
|
| InstanceLightShadowUVBias |
TArray< FVector4f > & |
|
InstanceDataSceneProxy.h |
|
| InstanceLocalBounds |
TArray< FRenderBounds > & |
|
InstanceDataSceneProxy.h |
|
| InstancePayloadExtension |
TArray< FVector4f > & |
|
InstanceDataSceneProxy.h |
|
| InstanceRandomIDs |
TArray< float > & |
|
InstanceDataSceneProxy.h |
|
| InstanceSkinningData |
TArray< uint32 > & |
|
InstanceDataSceneProxy.h |
|
| InstanceToPrimitiveRelative |
TArray< FRenderTransform > & |
|
InstanceDataSceneProxy.h |
|
| NumCustomDataFloats |
int32 & |
|
InstanceDataSceneProxy.h |
|
| NumInstancesGPUOnly |
int32 & |
|
InstanceDataSceneProxy.h |
|
| PrevInstanceToPrimitiveRelative |
TArray< FRenderTransform > & |
|
InstanceDataSceneProxy.h |
|
| PrimitiveToRelativeWorld |
FRenderTransform & |
|
InstanceDataSceneProxy.h |
|
| PrimitiveWorldSpaceOffset |
FVector & |
|
InstanceDataSceneProxy.h |
|
| SelectedInstances |
TBitArray & |
|
InstanceDataSceneProxy.h |
|
| VisibleInstances |
TBitArray & |
|
InstanceDataSceneProxy.h |
|