Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
| Name | FAccessTag |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path | #include "InstanceDataSceneProxy.h" |
Syntax
struct FAccessTag
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAccessTag () |
InstanceDataSceneProxy.h | ||
FAccessTag
(
uint32 InWriterTag |
InstanceDataSceneProxy.h |
Enums
Public
| Name | Remarks |
|---|---|
| EKind |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Kind | EKind | InstanceDataSceneProxy.h | ||
| WriterTag | uint32 | InstanceDataSceneProxy.h |