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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceDataManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitChangeSet
(
const FInstanceDataManagerSourceDataDesc& ComponentData, |
Initialize a chage set from the component data & manager state but not using any delta information or updating tracked state. | InstanceData/InstanceDataManager.h | |
void InitChangeSet
(
const FChangeDesc2& ChangeDesc, |
InstanceData/InstanceDataManager.h |
InitChangeSet(const FInstanceDataManagerSourceDataDesc &, FInstanceUpdateChangeSet &)
Description
Initialize a chage set from the component data & manager state but not using any delta information or updating tracked state.
| Name | InitChangeSet |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceDataManager.h |
| Include Path | #include "InstanceData/InstanceDataManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstanceData/InstanceDataManager.cpp |
void InitChangeSet
(
const FInstanceDataManagerSourceDataDesc & ComponentData,
FInstanceUpdateChangeSet & ChangeSet
) const
InitChangeSet(const struct FChangeDesc2 &, const FInstanceDataManagerSourceDataDesc &, FInstanceUpdateChangeSet &)
| Name | InitChangeSet |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceDataManager.h |
| Include Path | #include "InstanceData/InstanceDataManager.h" |
void InitChangeSet
(
const struct FChangeDesc2 & ChangeDesc,
const FInstanceDataManagerSourceDataDesc & ComponentData,
FInstanceUpdateChangeSet & ChangeSet
)