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API > API/Runtime > API/Runtime/Engine
| Name | FInputRange |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/InputScaleBias.h |
| Include Path | #include "Animation/InputScaleBias.h" |
Syntax
USTRUCT (BlueprintType )
struct FInputRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputRange () |
Animation/InputScaleBias.h | ||
FInputRange
(
const float InMin, |
Animation/InputScaleBias.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Max | float | Animation/InputScaleBias.h |
|
|
| Min | float | Animation/InputScaleBias.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ClampValue
(
float& InOutValue |
Animation/InputScaleBias.h | ||
FVector2D ToVector2D() |
Animation/InputScaleBias.h | ||
FVector2f ToVector2f() |
Animation/InputScaleBias.h |