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A handle to an active input device property that is being used by the InputDeviceSubsytem.
| Name | FInputDevicePropertyHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDevicePropertyHandle.h |
| Include Path | #include "GameFramework/InputDevicePropertyHandle.h" |
Syntax
USTRUCT (BlueprintType )
struct FInputDevicePropertyHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFramework/InputDevicePropertyHandle.h | |||
FInputDevicePropertyHandle
(
uint32 InternalID |
Private constructor because we don't want any other users to make a valid device property handle. | GameFramework/InputDevicePropertyHandle.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FInputDevicePropertyHandle() |
GameFramework/InputDevicePropertyHandle.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidHandle | FInputDevicePropertyHandle | An invalid Input Device Property handle | GameFramework/InputDevicePropertyHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InternalId | uint32 | The internal ID of this handle. Populated by the private constructor in AcquireValidHandle | GameFramework/InputDevicePropertyHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetTypeHash() |
GameFramework/InputDevicePropertyHandle.h | ||
bool IsValid() |
Returns true if this handle is valid | GameFramework/InputDevicePropertyHandle.h | |
FString ToString() |
GameFramework/InputDevicePropertyHandle.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FInputDevicePropertyHandle AcquireValidHandle() |
Static function to get a unique device handle. | GameFramework/InputDevicePropertyHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FInputDevicePropertyHandle& Other |
GameFramework/InputDevicePropertyHandle.h | ||
bool operator==
(
const FInputDevicePropertyHandle& Other |
GameFramework/InputDevicePropertyHandle.h |