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Mutable state struct to be used with FInputClampConstants.
| Name | FInputClampState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/InputScaleBias.h |
| Include Path | #include "Animation/InputScaleBias.h" |
Syntax
USTRUCT (BlueprintType )
struct FInputClampState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitialized | bool | Whether this state is initialized. | Animation/InputScaleBias.h | |
| InterpolatedResult | float | The interpolated result. | Animation/InputScaleBias.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float ApplyTo
(
const FInputClampConstants& InConstants, |
Apply scale, bias, and clamp to value. | Animation/InputScaleBias.h | |
void Reinitialize() |
Animation/InputScaleBias.h |