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| Name | FInitBodiesHelperWithData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
Syntax
template<bool bCompileStatic>
struct FInitBodiesHelperWithData : public TInitBodiesHelperBase< FDefaultAllocator >
Inheritance Hierarchy
- FInitBodiesHelperBaseInternal → TInitBodiesHelperBase → FInitBodiesHelperWithData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsEngine/BodyInstance.h | |||
FInitBodiesHelperWithData
(
const FInitBodiesHelperWithData& InHelper |
PhysicsEngine/BodyInstance.h | ||
FInitBodiesHelperWithData
(
FInitBodiesHelperWithData&& InHelper |
PhysicsEngine/BodyInstance.h | ||
FInitBodiesHelperWithData
(
TArray< FBodyInstance* >&& InBodies, |
PhysicsEngine/BodyInstance.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OwnedBodies | TArray< FBodyInstance * > | PhysicsEngine/BodyInstance.h | ||
| OwnedTransforms | TArray< FTransform > | PhysicsEngine/BodyInstance.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitBodiesHelperWithData & operator=
(
const FInitBodiesHelperWithData& InHelper |
PhysicsEngine/BodyInstance.h | ||
FInitBodiesHelperWithData & operator=
(
FInitBodiesHelperWithData&& InHelper |
PhysicsEngine/BodyInstance.h |