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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInBunch
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Net/DataBunch.h | |||
| Net/DataBunch.h | |||
| Copy constructor but with optional parameter to not copy buffer | Net/DataBunch.h | ||
FInBunch
(
UNetConnection* InConnection, |
Functions. | Net/DataBunch.h |
FInBunch(FInBunch &&)
| Name | FInBunch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataBunch.h |
| Include Path | #include "Net/DataBunch.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FInBunch
(
FInBunch &&
)
FInBunch(const FInBunch &)
| Name | FInBunch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataBunch.h |
| Include Path | #include "Net/DataBunch.h" |
FInBunch
(
const FInBunch &
)
FInBunch(FInBunch &, bool)
Description
Copy constructor but with optional parameter to not copy buffer
| Name | FInBunch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataBunch.h |
| Include Path | #include "Net/DataBunch.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataBunch.cpp |
FInBunch
(
FInBunch & InBunch,
bool CopyBuffer
)
FInBunch(UNetConnection , uint8 , int64)
Description
Functions.
| Name | FInBunch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataBunch.h |
| Include Path | #include "Net/DataBunch.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataBunch.cpp |
FInBunch
(
UNetConnection * InConnection,
uint8 * Src,
int64 CountBits
)