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A bunch of data received from a channel.
| Name | FInBunch |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataBunch.h |
| Include Path | #include "Net/DataBunch.h" |
Syntax
class FInBunch : public FNetBitReader
Inheritance Hierarchy
- FArchiveState → FArchive → FBitArchive → FBitReader → FNetBitReader → FInBunch
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Net/DataBunch.h | |||
| Net/DataBunch.h | |||
| Copy constructor but with optional parameter to not copy buffer | Net/DataBunch.h | ||
FInBunch
(
UNetConnection* InConnection, |
Functions. | Net/DataBunch.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClose | uint8 | Net/DataBunch.h | ||
| bHasMustBeMappedGUIDs | uint8 | Net/DataBunch.h | ||
| bHasPackageMapExports | uint8 | Net/DataBunch.h | ||
| bIgnoreRPCs | uint8 | Net/DataBunch.h | ||
| bIsReplicationPaused | uint8 | Net/DataBunch.h | ||
| bOpen | uint8 | Net/DataBunch.h | ||
| bPartial | uint8 | Net/DataBunch.h | ||
| bPartialCustomExportsFinal | uint8 | Net/DataBunch.h | ||
| bPartialFinal | uint8 | Net/DataBunch.h | ||
| bPartialInitial | uint8 | Net/DataBunch.h | ||
| bReliable | uint8 | Net/DataBunch.h | ||
| ChIndex | int32 | Net/DataBunch.h | ||
| ChName | FName | Net/DataBunch.h | ||
| ChSequence | int32 | Net/DataBunch.h | ||
| CloseReason | EChannelCloseReason | Net/DataBunch.h | ||
| Connection | UNetConnection * | Net/DataBunch.h | ||
| Next | FInBunch * | Net/DataBunch.h | ||
| PacketId | int32 | Variables. | Net/DataBunch.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
Net/DataBunch.h |
Overridden from FBitReader
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CountMemory
(
FArchive& Ar |
Net/DataBunch.h |
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 EngineNetVer() |
Net/DataBunch.h | ||
virtual uint32 GameNetVer() |
Net/DataBunch.h | ||
virtual void SetEngineNetVer
(
const uint32 InEngineNetVer |
Net/DataBunch.h | ||
virtual void SetGameNetVer
(
const uint32 InGameNetVer |
Net/DataBunch.h |