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Editor only representation of a Skin Weight profile, stored as part of FSkeletalMeshLODModel, used as a base for generating the runtime version (FSkeletalRenderDataSkinWeightProfilesData)
| Name | FImportedSkinWeightProfileData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
| Include Path | #include "Animation/SkinWeightProfile.h" |
Syntax
struct FImportedSkinWeightProfileData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkinWeights | TArray< FRawSkinWeight > | Animation/SkinWeightProfile.h | ||
| SourceModelInfluences | TArray< SkeletalMeshImportData::FVertInfluence > | This is the result of the imported data before the chunking We use this data every time we need to re-chunk the skeletal mesh | Animation/SkinWeightProfile.h |