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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FImageUtils
Description
Imports a texture file from disk and creates Texture2D from it
note this make a Transient / PlatformData only Texture (no TextureSource)
| Name | ImportFileAsTexture2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ImageUtils.h |
| Include Path | #include "ImageUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ImageUtils.cpp |
static UTexture2D * ImportFileAsTexture2D
(
const FString & Filename
)