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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UTexture2D * ImportBufferAsTexture2D
(
TArrayView64< const uint8 > Buffer |
Imports a texture a buffer and creates Texture2D from it | ImageUtils.h | |
static UTexture2D * ImportBufferAsTexture2D
(
const TArray< uint8 >& Buffer |
ImageUtils.h |
ImportBufferAsTexture2D(TArrayView64< const uint8 >)
Description
Imports a texture a buffer and creates Texture2D from it
note this make a Transient / PlatformData only Texture (no TextureSource)
| Name | ImportBufferAsTexture2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ImageUtils.h |
| Include Path | #include "ImageUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ImageUtils.cpp |
static UTexture2D * ImportBufferAsTexture2D
(
TArrayView64< const uint8 > Buffer
)
ImportBufferAsTexture2D(const TArray< uint8 > &)
| Name | ImportBufferAsTexture2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ImageUtils.h |
| Include Path | #include "ImageUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ImageUtils.cpp |
static UTexture2D * ImportBufferAsTexture2D
(
const TArray < uint8 > & Buffer
)