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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FImageUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetRenderTargetImage
(
UTextureRenderTarget* TexRT, |
Get the contents of a RenderTarget into an Image | ImageUtils.h | |
static bool GetRenderTargetImage
(
UTextureRenderTarget* TexRT, |
ImageUtils.h |
GetRenderTargetImage(UTextureRenderTarget *, FImage &)
Description
Get the contents of a RenderTarget into an Image
Works for Cubes, Volumes, etc. (fills Image slices)
| Name | GetRenderTargetImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ImageUtils.h |
| Include Path | #include "ImageUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ImageUtils.cpp |
static bool GetRenderTargetImage
(
UTextureRenderTarget * TexRT,
FImage & OutImage
)
Parameters
| Name | Remarks |
|---|---|
| TexRT | The texture rendertarget to copy from |
| OutImage | Filled with the image, allocated as needed |
GetRenderTargetImage(UTextureRenderTarget *, FImage &, const FIntRect &)
| Name | GetRenderTargetImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ImageUtils.h |
| Include Path | #include "ImageUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ImageUtils.cpp |
static bool GetRenderTargetImage
(
UTextureRenderTarget * TexRT,
FImage & OutImage,
const FIntRect & Rect
)