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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FISMInstanceUpdateChangeSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInstanceUpdateChangeSet
(
int32 InNumSourceInstances, |
Upcycle constructors. | InstancedStaticMesh/ISMInstanceUpdateChangeSet.h | |
FInstanceUpdateChangeSet
(
bool bInNeedFullUpdate, |
Upcycle constructors. | InstancedStaticMesh/ISMInstanceUpdateChangeSet.h |
FInstanceUpdateChangeSet(int32, FInstanceDataFlags)
Description
Upcycle constructors.
| Name | FInstanceUpdateChangeSet |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/ISMInstanceUpdateChangeSet.h |
| Include Path | #include "InstancedStaticMesh/ISMInstanceUpdateChangeSet.h" |
| Source | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
FInstanceUpdateChangeSet
(
int32 InNumSourceInstances,
FInstanceDataFlags InFlags
)
FInstanceUpdateChangeSet(bool, FInstanceAttributeTracker &&, int32)
Description
Upcycle constructors.
| Name | FInstanceUpdateChangeSet |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/ISMInstanceUpdateChangeSet.h |
| Include Path | #include "InstancedStaticMesh/ISMInstanceUpdateChangeSet.h" |
| Source | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
FInstanceUpdateChangeSet
(
bool bInNeedFullUpdate,
FInstanceAttributeTracker && InInstanceAttributeTracker,
int32 InNumSourceInstances
)