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API > API/Runtime > API/Runtime/Engine
| Name | FISMComponentDescriptor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ISMPartition/ISMComponentDescriptor.h |
| Include Path | #include "ISMPartition/ISMComponentDescriptor.h" |
Syntax
USTRUCT ()
struct FISMComponentDescriptor : public FISMComponentDescriptorBase
Inheritance Hierarchy
- FISMComponentDescriptorBase → FISMComponentDescriptor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ISMPartition/ISMComponentDescriptor.h | |||
FISMComponentDescriptor
(
const FISMComponentDescriptor& |
ISMPartition/ISMComponentDescriptor.h | ||
FISMComponentDescriptor
(
const FSoftISMComponentDescriptor& Other |
ISMPartition/ISMComponentDescriptor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FISMComponentDescriptor() |
ISMPartition/ISMComponentDescriptor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalTransform | FTransform | ISMPartition/ISMComponentDescriptor.h |
|
|
| OverlayMaterial | TObjectPtr< UMaterialInterface > | ISMPartition/ISMComponentDescriptor.h |
|
|
| OverrideMaterials | TArray< TObjectPtr< UMaterialInterface > > | ISMPartition/ISMComponentDescriptor.h |
|
|
| RuntimeVirtualTextures | TArray< TObjectPtr< URuntimeVirtualTexture > > | ISMPartition/ISMComponentDescriptor.h |
|
|
| StaticMesh | TObjectPtr< UStaticMesh > | ISMPartition/ISMComponentDescriptor.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StaticMeshComponent | TWeakObjectPtr< const UStaticMeshComponent > | ISMPartition/ISMComponentDescriptor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TWeakObjectPtr< const UStaticMeshComponent > GetStaticMeshComponent() |
ISMPartition/ISMComponentDescriptor.h |
Overridden from FISMComponentDescriptorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 ComputeHash() |
ISMPartition/ISMComponentDescriptor.h | ||
virtual void InitComponent
(
UInstancedStaticMeshComponent* ISMComponent |
ISMPartition/ISMComponentDescriptor.h | ||
virtual void InitFrom
(
const UStaticMeshComponent* Component, |
ISMPartition/ISMComponentDescriptor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FISMComponentDescriptor CreateFrom
(
const TSubclassOf< UStaticMeshComponent >& ComponentClass |
ISMPartition/ISMComponentDescriptor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FISMComponentDescriptor& Other |
ISMPartition/ISMComponentDescriptor.h | ||
bool operator==
(
const FISMComponentDescriptor& Other |
ISMPartition/ISMComponentDescriptor.h |