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Unreal Engine C++ API Reference > Runtime > Engine > FHitProxyId
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HitProxies.h |
Include | #include "HitProxies.h" |
Source | /Engine/Source/Runtime/Engine/Private/HitProxies.cpp |
FColor GetColor&40;&41; const
Remarks
Maps the ID to a color which can be used to represent the ID.